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SketchUp IDX Renditioner: The best
productivity in photorealistic rendering for
SketchUp
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Photorealistic
rendering that's easy enough for
novices, powerful enough for
professionals.
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IDX
Renditioner is a plug-in for
Google SketchUp that provides
high-quality photorealistic
rendering – fast and easily.
Renditioner works directly
within SketchUp and lets you
control the materials, advanced
lighting components,
environments, background images.
Renditioner is “one button” easy
with 3 render options of
Preview, Standard and
Presentation. It is simple
enough for novices and yet
powerful enough for
professionals. Powerful features
are optimized in a jargon free
interface. Simplicity paired
with speed and working directly
in SketchUp, means you can
achieve design visualization
objectives more quickly.
Renditioner offers 16 megapixel
renderings for large-scale
printing and powerful
presentation of your designs.
IDX Renditioner is available for
Windows XP or Vista on the PC,
and OS/X 10.4 or 10.5 on the Mac
and runs on either PowerPC or
Intel-based Mac computers.
It requires SketchUp Pro version
6.4x or later. Like all
photorealistic rendering, IDX Renditioner uses a system's RAM
and CPU power extensively, and
is not recommended on systems
with less than 1 GB RAM, with 2
GB recommended. Being fully
multithreading, dual core, quad
core, or dual quad core machines
will each improve system
performance dramatically. |
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Using IDX
Renditioner with Google
SketchUp model (click on image
to enlarge)
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Google SketchUp
image without IDX Renditioner
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IDX Renditioner Product Benefits
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The best
productivity in photorealistic
rendering for SketchUp.
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Great
productivity.
Get a fast ROI
from immediate productivity
gains. Easy to use, runs in
SketchUp for easy model
revisions, allows for quick
previews, and fast final
renders.
Get
started fast.
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Easy to
learn.
The user interface was
designed to be SketchUp
easy. Does not use advanced
rendering jargon. Render
settings are driven by
presets optimized for
Exterior, Interior, or
Studio conditions; Building,
Room, or by object size.
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Easy to use.
One-button render provides
useful results in many
cases. Material finishes are
selected by drop down.
Texture is added by
selecting “bumpiness” of an
object…
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Flexible.
Any SketchUp component can
be made into a light source.
Simply right click on a
component and select the
type of light and bulb.
Get
results faster.
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Runs inside
SketchUp.
You don’t
have to export the model and
open it in another
application. Changes can be
made to the model quickly
between renders.
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Quick preview
renders allow for rapid
revision.
Using simple
preview modes allows for
tweaking and perfecting the
model, finishes, lighting,
and more prior to final
presentation renders.
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Multithreading renders are
fast.
Whether
multi-core or multi-CPU
machines, two cores can
render about 40% faster,
while 4 and 8 core machines
may cut render times by
70-80%! (Results vary by
model and settings.)
Easy
to revise.
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Simply make
changes to your SketchUp
model and re-render.
Being a plug-in means
changes to the model can be
done quickly without
impacting render settings.
No need to export the
SketchUp model, open it in
another application,
re-apply materials and light
settings...
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Collaborate
in mixed PC and Mac offices.
All material and light setup
is saved in the model, and
both the PC and Mac versions
work in the same way so that
collaboration is easy.
Presentation
quality.
Photorealism can create powerful
emotional connections. Supports
16 megapixel images for large
print sizes, while quality is
outstanding in electronic form
as well.
High
quality results.
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Quality
images, large sizes.
Supports
16 megapixel images for
large print sizes, among the
largest rendered images
outside the most advanced
rendering engines on any
platform.
Great lighting effects.
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Realistic
lighting.
Use the
SketchUp sun, or moon,
position for day or night.
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Expressive
lighting.
Easily override realistic
lighting to create effects
that emphasize elements of
the design or create
emotional environmental
conditions.
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Balanced
lighting.
Select lighting condition
for clear, twilight, cloudy,
overcast, full moon, half
moon, or no moon. Set sun
position, and dim the sun
for balanced creative
effects.
Materials can be adjusted for
precise affects.
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Uses SketchUp
materials.
All SketchUp
materials already applied in
the model are used,
including bonus pack
materials and custom
materials made from imported
.jpg files.
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Apply
material finishes from
dropdown.
A simple
dropdown menu allows
finishes such as Matte,
Metal – dull, Metal –
polished, Mirror, Plastic,
Polished, Varnished, Glow,
or Water to be selected.
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Determine the
texture with ease.
Select
from smooth to very bumpy,
and whether you want to
reverse the bumps.
Renditioner creates a bump
map directly from the
material so that brick
mortar can be inset or
extruded, or stone provides
a feeling of real depth.
Control the environment.
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Match sky to
conditions.
By selecting
a lighting condition (clear,
twilight, etc) all
background colours are
changed to create the right
effects. This can also be
manually overwritten for
precise control.
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Use a
background photo for added
realism.
A background
photo with sky, hills, and
trees; or showing the
ceiling of a trade show, or
the background of a theatre
can all place the model into
a very real context.
Powerful.
Express your design vision
without compromise. Numerous
features are streamlined or
automated, yet still available
as needed.
Many
advanced features are built in.
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Most effects
realized without granular
command exposure.
Number of
light bounces, number and
size of samples for bounces
are optimized based on three
or four render settings for
the size of the render, size
of the scene, lighting
characteristics, and more.
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Quality
rendering standards
incorporated.
Images
calculated using ray trace
rendering with some
conventional progressive
radiosity for global
illumination with final
gathering. Different
settings cause changes to
level of specular gathering,
gathering smoothness, bounce
accuracy and much more.
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Expansive
light controls.
Direction,
Sun, or Sky lighting can be
dimmed or changed by
environment. Artificial
lights can be point (omni)
lights or spot lights. Spot
light cone angle is easily
adjusted. All lights
directional access set with
standard SketchUp controls.
All lights have sliding
dimmers, quantitative
control over lumens, colour
selector for light
temperature or to simulate
light gels. Includes 33
light fixture components,
and more than 60 bulb types
such as incandescent,
halogen, fluorescent,
sodium, metal halide, and
more. All light falloff
uses the inverse square law.
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Simulate
advanced features, like
ambient occlusion.
Point lights of infinitely
small size can be set to
cast a black light to darken
corners and edges faster
than getting the same
effects with higher quality
settings that use full
global illumination.
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Curves appear
smooth with analytic
anti-aliasing.
Settings ignore or apply
anti-aliasing to greater
degrees from preview to
presentation levels.
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IDX Renditioner Product Features
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IDX
Renditioner includes material
controls, lighting components,
lighting controls, environmental
controls, background image
control, SketchUp sun overrides,
and numerous controls over the
way, and quality of, the
rendered product. Performance
and ease-of-use are balanced to
provide quality output quickly,
and without the need to be a
rendering expert. This allows
even the rendering and
visualization professional to be
highly productive in creating
expressions of their design.
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Ease of use
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A one-button render
often provides quite
good results. Simply
move the model in
SketchUp to get the
desired view and select
one of the three render
modes (Preview,
Standard, or
Presentation).
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Changing the render size
is as easy as dragging
the render window to the
desired size, or
entering pixel values
(with proportions
constrained or not).
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Changing lighting
effects can be as easy
as flipping a switch or
sliding a dimmer. Truly
advanced effects are not
difficult compared to
other rendering systems
either.
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Material finishes are
applied simply by
selecting the material,
right clicking, and
selecting desired finish
(matte, mirror,
polished, etc) from a
drop down.
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Render modes
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IDX Renditioner has
three basic render
modes: Preview,
Standard, and
Presentation.
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Render settings for each
button can be set to
change the Image Quality
and Lighting Accuracy.
Default settings allow
for very quick renders
in preview mode, a quite
reasonable and useful
level of quality in
Standard Render mode,
and very high levels of
quality in Presentation
Mode.
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Settings for the Scene
Size (Site, Building,
Room, Large Object,
Small Object, or custom)
and Lighting
Characteristics
(Exterior, Interior, or
Studio) affect numerous
quality controls behind
the scenes in order to
remove complexity and
present the best
possible configuration
for the appropriate
scene.
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Lighting controls
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Natural Lighting, coming
from the SketchUp sun
position, can be turned
on, off, or dimmed.
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Natural Lighting and
Artificial Lighting can
be placed in balance
using the Natural
Lighting dimmer.
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The Natural Lighting
position from the
SketchUp sun position
can be overridden so
that an exact direction
and elevation can be
used.
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Natural Lighting uses
pre-set colour tone
mapping based on the
Lighting Characteristics
selected.
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Lighting
Characteristics
include Clear Sky,
Hazy, Cloudy,
Overcast, Twilight –
Clear, Twilight –
Hazy, Twilight –
Cloudy, Twilight –
Overcast, Night –
Full Moon, Night –
Half Moon, and Night
– Overcast.
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Artificial Lighting is
applied to SketchUp
components.
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Any SketchUp
component can be
turned into a light
fixture.
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IDX Renditioner
includes 33 SketchUp
component light
fixtures.
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Artificial Lighting can
be turned on, off, or
dimmed by individual
light.
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Spotlight cone angles
can be set from narrow
to wide on a sliding
scale.
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Light types that can be
selected include:
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Point Lights (omni
lights) that emit
light in all
directions.
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Spotlights that
present a cone of
light in a direction
set using the
SketchUp component
axis command.
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More than 60 various
bulb types in point
or spot
configurations and
of different wattage
settings that
include:
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Incandescent
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Halogen
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Fluorescent
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FL - Cool White
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FL – Full
Spectrum
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FL – Warm
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Sodium
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Mercury Vapour
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Metal Halide
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Each light type has
a preset power and
colour based upon
the wattage
selected.
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Any light’s intensity
can be manually set to a
desired value (in
lumens).
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The colour of the light
emitted can be changed.
This is useful in
calibrating the light
temperature from a bulb
type based on the
environment, or to
simulate coloured gels.
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Material controls
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IDX Renditioner uses
SketchUp materials. They
can be standard
materials, bonus pack
materials, or materials
created from imported
images.
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Changes to SketchUp
material positions, or
material scale are read
directly from SketchUp
so that what you see
comes to life.
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IDX Renditioner also
creates a bump-map to
add depth to a texture
by automatically
selecting the dark and
light highlights. This
activity is hidden from
the user.
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The amplitude of
bumpiness for a texture
is set from perfectly
smooth to quite rough
using a sliding scale.
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Texture bumps may be
reversed so that, for
example, the grout on a
brick wall can be convex
or concave.
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Translucent SketchUp
materials are
automatically given a
degree of transparency
based on the level of
opacity set in
SketchUp. (Note that
IDX Renditioner does not
yet recognize alpha
channel transparency in
imported materials or
images applied as
textures.)
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Every material can have
a finish applied to it.
Finishes include Glass,
Glow, Matte, Metal
(dull), Metal
(polished), Mirror,
Plastic, Polished, and
Varnished. The default
value for all materials
is Matte.
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Changes to a material
bumpiness or finish are
shown in a material
preview window (PC only
at this time; PC version
due toward the end of
March).
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Environments
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Based on the Sun/Moon
lighting conditions
selected, the background
colours are
automatically selected
to match the lighting.
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Background colours can
be overridden for the
SketchUp colours.
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Custom colours may be
defined. For example in
a studio environment
perhaps an all-black or
all-while background is
desirable.
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A photographic image can
be used as well.
Photographs are rendered
at infinity behind the
model, and are scaled to
the render window size
horizontally and
vertically.
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Productive and powerful
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IDX Renditioner supports
multi-threading for
multi-core and multi-CPU
machines. A dual core
CPU machine will see on
average a 40% faster
render than if a single
thread was used. An
8-core machine can see
an 80% reduction in
time, completing renders
5 times faster than with
a single thread. Results
vary by system, model
complexity, and finishes
applied to materials.
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Achieve your design
visualization faster
with great ease of use
and intuitive,
jargon-free interface.
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Under-the-hood power
comes from ray trace
rendering with some
conventional progressive
radiosity for global
illumination and final
gathering. Different
settings cause changes
to level of specular
gathering, gathering
smoothness, bounce
accuracy and much more.
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